Developer: Thorn and Veil Interactive
Release Date: Originally on September of 2008, but was cancelled after early demo leaks
Genre: Psychological Horror, Adventure / Point-and-Click
Platforms: PC (Windows, Linux) — Unreleased
Grenton Hollow was an unreleased indie point-and-click horror game by Thorn and Veil Interactive, set in a fog-drenched town haunted by folklore and forgotten memories. The game was influence by the found footage and horror genre. Originally to be released in September of 2008, the released was cancelled due to leaks.
In this small town,
footsteps echo through the dusk—
names fade with the fog.
Crystal figures gaze from the walls,
their eyes shedding candle glow,
no one offers prayers for the lost souls.
But as the shadows roam and the sun sets,
the church bell rings, with no hand—
the people arise, thinking it's a threat.
They recall the faces,
but not the voice, or the name
just the soul.
But As they draw closer,
they come to understand—
that they were never meant to be.
Grenton Hollow was a indie point-and-click horror game developed by Thorn and Veil Interactive set in the mystical and fog-drenched town of Grenton Hollow—tucked away in the forgotten backwoods of rural America.
According to forums and sources, you play as Jon Fricke, a photographer and documentator who returns to Grenton Hollow after finding a cryptic letter marked from a decade ago.
Another character is Noah Miburech, an amateur occultist and philosopher. He's the only person who seems to remember old stories about the town’s founding and history, particularly the tale of the Grenton Choir — an ancient group said to have once "sung the fog into being."
Based on people who played the game: Jon Fricke and Noah Miburech were inseparable boys, exploring the foggy woods and abandoned chapels of Grenton Hollow. But a winter, surrounded in mystery, tore them apart—leading to a disappearance and a decade of silence. Years later, they reconnect, drawn together by their shared interest in the Grenton Choir, a folkloric sect that once met at the now-abandoned St. Gervan’s Church. Local legend tells of “angels seen in pairs” and visitors who never returned the same.
The church itself is said to distort time— some people say a minute inside feels like hours, while others recall hearing hymns despite the collapsed roof and rotten organ pipes.
Jon, an artist and documentarian, views the church as a subject for his project. In the other hand, Noah, an amateur occultist, historian and philospher, tracks the teachings of the Grenton Choir, believing the Church holds secrets about both the town's pull and their childhood connection. As they enter St. Gervan’s Church, they face more than just spirits, apparitions. and angels. The church itself responds—rooms shift, familiar objects appear unpredictably, and a shattered mirror reflects only one of them at a time.
Visions arise: a winged figure beckons from the altar, disembodied voices whisper in unknown tongues, and a memory of the choir’s final performance loops endlessly. The game’s narrative reveals Jon and Noah's shared trauma linked to the Grenton Choir's ritual of "choral binding," which sealed away their pain. As they navigate St. Gervan’s, they uncover not just the town's occult history but their own repressed identities, childhood affection marred by shame, and hidden secrets.
According to some reviews at the time, Through subtle dialogue choices, memory sequences, and branching interactions, players can shape Jon's journey to reconnect—or fail to reconnect—with Noah.
Each dialogue choice influences the character's mental clarity and mood, visibly changing the world around them in real-time.
In the game, St. Gervan’s Church was not just a location; it evolved with the characters' minds, gradually revealing sacred geometry, disembodied whispers, and impossible architecture.
In the game, each day ends at 6:33 PM when a church bell rings. Players then enter a dream where they see shadowy figures acting out distorted versions of life. These loops grant access to otherwise locked locations, reveal unique dialogue options, and alter morning accessibility based on choices made during the ritual.
In August 2008, a demo leak turned Grenton Hollow into a mystery discussed across horror, gaming, and ARG forums. After Thorn and Veil Interactive removed all online traces of the project, players began sharing screenshots, incomplete builds, and fan-created “recreations.”
Some claim that if you reach Day 9 in the game files, the inventory screen begins displaying items you never picked up, such as "Gabriel’s Teeth" and "Beginner’s Guide to Altering Mind States."
People claim the game explores themes of memory, repression, lost bonds and longing, folklore, faith, the sublime, ritual and sacrifice.